![]() ![]() Sierra adventure games pulled the same bullshit in the '80s and '90s and it sucked then, too! There are definitely games like Mass Effect and BioShock and even the first season of The Walking Dead that I've replayed and made different decisions in, but getting the "best" ending wasn't really the goal. Who has the time for that? Like Robin says, it's frustrating to play a really long game like Persona 4 only to discover you didn't do X thing 20 hours ago and thus are locked out of the complete story. Wes Fenlon: I don't think I've ever replayed a story-focused game expressly because I didn't get the full ending. ![]() Plus I find there's something more enjoyable about playing a game once, sticking with the decisions I made, good or bad, and walking away with just a single timeline in my head instead of multiple versions of what happened. I'm always curious about roads not taken, but not enough to experience them myself. Today, I'll most likely just fire up YouTube and watch someone else who's done all the hard work to unlock and record various endings. Christopher Livingston: Once upon a time I'd probably spend the extra time to see multiple endings. ![]()
0 Comments
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |